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 Faction members being capped?

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+13
Childflayer
Fire_unknown
Textus
skelly
LaserLag
Biionic
rocketeer55
ethanroxx
ShaunDepro
naruto85
lucasmetcalfe
pandabear135
Niner256
17 posters
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Should Laser extend the amount of Capped members?
Yes
Faction members being capped? - Page 2 I_vote_lcap50%Faction members being capped? - Page 2 I_vote_rcap
 50% [ 9 ]
No
Faction members being capped? - Page 2 I_vote_lcap39%Faction members being capped? - Page 2 I_vote_rcap
 39% [ 7 ]
Maybe Later
Faction members being capped? - Page 2 I_vote_lcap11%Faction members being capped? - Page 2 I_vote_rcap
 11% [ 2 ]
Total Votes : 18
 

AuthorMessage
rocketeer55
Diamond



Posts : 343
Join date : 2012-03-18

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PostSubject: Re: Faction members being capped?   Faction members being capped? - Page 2 I_icon_minitimeThu Jul 05, 2012 4:19 am

ShaunDepro wrote:
Just logging in wouldn't show someone is active on the server, maybe make it so you don't get up power by 'afking', so not by time, but by doing other things such as pvping for example, there could still be a very small time (like 1+ power every 1 hour), but getting up power shouldn't be an afk chore.
I don't believe you can do this with factions... It sure would be nice, though.
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Moosause
Scrub



Posts : 18
Join date : 2012-02-22

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PostSubject: Re: Faction members being capped?   Faction members being capped? - Page 2 I_icon_minitimeFri Jul 06, 2012 12:17 pm

Or laser could lower the faction minimum power. Maybe to 30-50? So you can't keep dying, even in a huge faction.
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ShaunDepro
Swag
ShaunDepro


Posts : 751
Join date : 2012-01-29
Age : 26
Location : Australia

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PostSubject: Re: Faction members being capped?   Faction members being capped? - Page 2 I_icon_minitimeFri Jul 06, 2012 11:58 pm

Joda wrote:
Or laser could lower the faction minimum power. Maybe to 30-50? So you can't keep dying, even in a huge faction.
That would work well and I'm pretty sure it's possible.
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serin1
Iron



Posts : 62
Join date : 2012-05-17

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PostSubject: Re: Faction members being capped?   Faction members being capped? - Page 2 I_icon_minitimeSat Jul 07, 2012 10:02 am

ShaunDepro wrote:
Joda wrote:
Or laser could lower the faction minimum power. Maybe to 30-50? So you can't keep dying, even in a huge faction.
That would work well and I'm pretty sure it's possible.

There's one MAJOR problem with that. Most factions don't have more than 5 members and If one random person says "Hey, lemme join ur faction!" and they do, and then they die down to -50 and have a friend claim all the faction land.. 90% of factions would lose ALL of their land and all of their stuff.

Not to mention the double death bugs that happen every once in a blue moon, and just newbish players in general.
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Mash_Tactics
Admin
Mash_Tactics


Posts : 536
Join date : 2012-01-28
Age : 31
Location : Newbeckalakistan

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PostSubject: Re: Faction members being capped?   Faction members being capped? - Page 2 I_icon_minitimeSat Jul 07, 2012 10:15 am

serin1 wrote:
ShaunDepro wrote:
Joda wrote:
Or laser could lower the faction minimum power. Maybe to 30-50? So you can't keep dying, even in a huge faction.
That would work well and I'm pretty sure it's possible.

There's one MAJOR problem with that. Most factions don't have more than 5 members and If one random person says "Hey, lemme join ur faction!" and they do, and then they die down to -50 and have a friend claim all the faction land.. 90% of factions would lose ALL of their land and all of their stuff.

Not to mention the double death bugs that happen every once in a blue moon, and just newbish players in general.

This is a good point. It would be way too easy to exploit something like this.
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ShaunDepro
Swag
ShaunDepro


Posts : 751
Join date : 2012-01-29
Age : 26
Location : Australia

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PostSubject: Re: Faction members being capped?   Faction members being capped? - Page 2 I_icon_minitimeSat Jul 07, 2012 8:27 pm

-50 Yeah, maybe not.

But I think -15 or something would work well.
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Mash_Tactics
Admin
Mash_Tactics


Posts : 536
Join date : 2012-01-28
Age : 31
Location : Newbeckalakistan

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PostSubject: Re: Faction members being capped?   Faction members being capped? - Page 2 I_icon_minitimeSat Jul 07, 2012 11:11 pm

ShaunDepro wrote:
-50 Yeah, maybe not.

But I think -15 or something would work well.

And it could, but it would still be easily exploitable by enemy factions. Especially if there wasn't a cap on players.

By limiting the amount of players, (20 actives in one faction is quite a few.) we avoid that problem entirely.

The reason this isn't favorable to some players is because those players belong to larger factions, and enjoy owning half of the area around spawn.
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LaserLag
Admin
LaserLag


Posts : 353
Join date : 2012-01-28
Location : Washington

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PostSubject: Re: Faction members being capped?   Faction members being capped? - Page 2 I_icon_minitimeSun Jul 08, 2012 1:53 am

serin1 wrote:
LaserLag wrote:
People brought up some decent points. I will wait until the map reset for the change. I will consider 20-25 for the cap.

Another idea to consider, instead of lowering the amount of total power per player, what if I set more power loss per death?


Increasing the amount of power lost on death doesn't solve the problem of too many players.. (Just because someone gets to -10 in 2 deaths, if they're the only one online and they have 20 more players power, they're still only reducing the total power of the faction by 20)


I have 2 thoughts on how to fix this, First of which.. Is increasing the rate at which people lose power while Also Increasing the negative cap to say -20.. This way, If someone dies too much, they instead lose their power, and counteract 2 additional players worth of power while also capping the amount of players at 20 per faction.. This way 5 players could effectively bring a 20 person faction to 0. Also, People would have to be much more careful about the amount of times they died, but.. it would make recovering from a full-death take much longer..

Second is having power decrease every day (or every other day) for everyone.. This would do two things.. First, players would have to log in daily.. or they'd start losing their land.. Second, People with many many alts inflating their power would have to log them on every day and play for a couple minutes with each to keep their land. Which would be a huge hassle.. (Also, inactive factions would lose power faster and their land would be able to be reclaimed a bit faster)

Side note: One of the main things that annoyed me was running around exploring at the map and a lot of the raidable bases were claimed and I never saw the people who owned them online.. And there wasn't really a timer or anything on when the faction would be disbanded.

Faction members are auto-kicked after 2 weeks of inactivity. If the last person in the faction is kicked, the faction is disbanded.

I am pretty sure there is a setting for something like daily power decay but it was brought up before and many were against it. So what does everyone think about that now? Like say you lose 1 power every day you don't log in or something to that effect.
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Fire_unknown
Diamond
Fire_unknown


Posts : 461
Join date : 2012-03-25

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PostSubject: Re: Faction members being capped?   Faction members being capped? - Page 2 I_icon_minitimeSun Jul 08, 2012 10:00 am

LaserLag wrote:
serin1 wrote:
LaserLag wrote:
People brought up some decent points. I will wait until the map reset for the change. I will consider 20-25 for the cap.

Another idea to consider, instead of lowering the amount of total power per player, what if I set more power loss per death?


Increasing the amount of power lost on death doesn't solve the problem of too many players.. (Just because someone gets to -10 in 2 deaths, if they're the only one online and they have 20 more players power, they're still only reducing the total power of the faction by 20)


I have 2 thoughts on how to fix this, First of which.. Is increasing the rate at which people lose power while Also Increasing the negative cap to say -20.. This way, If someone dies too much, they instead lose their power, and counteract 2 additional players worth of power while also capping the amount of players at 20 per faction.. This way 5 players could effectively bring a 20 person faction to 0. Also, People would have to be much more careful about the amount of times they died, but.. it would make recovering from a full-death take much longer..

Second is having power decrease every day (or every other day) for everyone.. This would do two things.. First, players would have to log in daily.. or they'd start losing their land.. Second, People with many many alts inflating their power would have to log them on every day and play for a couple minutes with each to keep their land. Which would be a huge hassle.. (Also, inactive factions would lose power faster and their land would be able to be reclaimed a bit faster)

Side note: One of the main things that annoyed me was running around exploring at the map and a lot of the raidable bases were claimed and I never saw the people who owned them online.. And there wasn't really a timer or anything on when the faction would be disbanded.

Faction members are auto-kicked after 2 weeks of inactivity. If the last person in the faction is kicked, the faction is disbanded.

I am pretty sure there is a setting for something like daily power decay but it was brought up before and many were against it. So what does everyone think about that now? Like say you lose 1 power every day you don't log in or something to that effect.

I dont think this i a good idea, some people are on vacation and they wont be able to log in everyday. My faction is away for summer but they are only able to log in once or twice a week. Ii think this is a problem with the bigger faction like evolve and all their alts. We have to keep our power in the + but they dont. I remember when most of evolves most active players had - power but they had like 40 other people in their faction. And laser some people cant log in everyday they got other things to do.
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Fire_unknown
Diamond
Fire_unknown


Posts : 461
Join date : 2012-03-25

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PostSubject: Re: Faction members being capped?   Faction members being capped? - Page 2 I_icon_minitimeSun Jul 08, 2012 10:03 am

LaserLag wrote:
serin1 wrote:
LaserLag wrote:
People brought up some decent points. I will wait until the map reset for the change. I will consider 20-25 for the cap.

Another idea to consider, instead of lowering the amount of total power per player, what if I set more power loss per death?


Increasing the amount of power lost on death doesn't solve the problem of too many players.. (Just because someone gets to -10 in 2 deaths, if they're the only one online and they have 20 more players power, they're still only reducing the total power of the faction by 20)


I have 2 thoughts on how to fix this, First of which.. Is increasing the rate at which people lose power while Also Increasing the negative cap to say -20.. This way, If someone dies too much, they instead lose their power, and counteract 2 additional players worth of power while also capping the amount of players at 20 per faction.. This way 5 players could effectively bring a 20 person faction to 0. Also, People would have to be much more careful about the amount of times they died, but.. it would make recovering from a full-death take much longer..

Second is having power decrease every day (or every other day) for everyone.. This would do two things.. First, players would have to log in daily.. or they'd start losing their land.. Second, People with many many alts inflating their power would have to log them on every day and play for a couple minutes with each to keep their land. Which would be a huge hassle.. (Also, inactive factions would lose power faster and their land would be able to be reclaimed a bit faster)

Side note: One of the main things that annoyed me was running around exploring at the map and a lot of the raidable bases were claimed and I never saw the people who owned them online.. And there wasn't really a timer or anything on when the faction would be disbanded.

Faction members are auto-kicked after 2 weeks of inactivity. If the last person in the faction is kicked, the faction is disbanded.

I am pretty sure there is a setting for something like daily power decay but it was brought up before and many were against it. So what does everyone think about that now? Like say you lose 1 power every day you don't log in or something to that effect.

I dont think it should be everyday i think it should be near a week or reduce the the 2 weeks to 1 week of inactivity.
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serin1
Iron



Posts : 62
Join date : 2012-05-17

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PostSubject: Re: Faction members being capped?   Faction members being capped? - Page 2 I_icon_minitimeSun Jul 08, 2012 11:19 am

Fire_unknown wrote:

I dont think this i a good idea, some people are on vacation and they wont be able to log in everyday. My faction is away for summer but they are only able to log in once or twice a week. Ii think this is a problem with the bigger faction like evolve and all their alts. We have to keep our power in the + but they dont. I remember when most of evolves most active players had - power but they had like 40 other people in their faction. And laser some people cant log in everyday they got other things to do.

Some of this can be solved by setting a decimal as the value for the amount of power lost per day.
Such as, Setting the power loss per day to .75, it would make it that in 14 days they'd lose 10.5 power.

That way a person could be offline for a day, and not lose any power, but if they're offline for 2 days they lose 1 power (as long as it doesn't round up).
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serin1
Iron



Posts : 62
Join date : 2012-05-17

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PostSubject: Re: Faction members being capped?   Faction members being capped? - Page 2 I_icon_minitimeSun Jul 08, 2012 12:06 pm

serin1 wrote:
Fire_unknown wrote:

I dont think this i a good idea, some people are on vacation and they wont be able to log in everyday. My faction is away for summer but they are only able to log in once or twice a week. Ii think this is a problem with the bigger faction like evolve and all their alts. We have to keep our power in the + but they dont. I remember when most of evolves most active players had - power but they had like 40 other people in their faction. And laser some people cant log in everyday they got other things to do.

Some of this can be solved by setting a decimal as the value for the amount of power lost per day.
Such as, Setting the power loss per day to .75, it would make it that in 14 days they'd lose 10.5 power.

That way a person could be offline for a day, and not lose any power, but if they're offline for 2 days they lose 1 power (as long as it doesn't round up).

Heh, I looked into how it is calculated.. and it's in many many little bits over a long period of time (probably to reduce lag from updating all the users at once). So, instead of being 2 days for 1 power loss.. it would be 30 hours..

90 hours for 3 power is about 6 hours shy of 4 days.
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hawkkiller
Iron
hawkkiller


Posts : 72
Join date : 2012-02-05

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PostSubject: Re: Faction members being capped?   Faction members being capped? - Page 2 I_icon_minitimeSun Jul 08, 2012 9:16 pm

Textus wrote:
Make it so when you die, you spawn at your /f home! This would be so much easier for taking down big factions.
lol
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