| New ideas/things at spawn? | |
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+8ShepherdBook pogdoo ShaunDepro ttomss Gam3rnathan UNDEADbladeMC jokaly TrevIzSick 12 posters |
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TrevIzSick Gold
Posts : 218 Join date : 2012-02-12 Age : 28 Location : West Virginia
| Subject: New ideas/things at spawn? Sun Feb 12, 2012 4:56 am | |
| Has anybody thought of putting something new at spawn? On the Feedback forum, I posted I topic about plugins, in which it had a plugin called SimpleSpleef and AnCasino, just go to the Feedback forum and check it out for more details. Anyway, we could put that kinda stuff at spawn, we could put it underground or on top too. I would love to share more information about this stuff with anybody. You can all post a reply saying what you want at spawn. I would love to hear members/staff ideas and questions on here. Let's make SwaggerCraft look good | |
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jokaly Gold
Posts : 170 Join date : 2012-01-30 Age : 27 Location : Meh.
| Subject: Re: New ideas/things at spawn? Sun Feb 12, 2012 4:37 pm | |
| - TrevIzSick wrote:
- Has anybody thought of putting something new at spawn? On the Feedback forum, I posted I topic about plugins, in which it had a plugin called SimpleSpleef and AnCasino, just go to the Feedback forum and check it out for more details. Anyway, we could put that kinda stuff at spawn, we could put it underground or on top too. I would love to share more information about this stuff with anybody. You can all post a reply saying what you want at spawn. I would love to hear members/staff ideas and questions on here. Let's make SwaggerCraft look good
i really like the idea of the spleef.You can make a new spawn for 1.2 when it comes out! | |
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UNDEADbladeMC Scrub
Posts : 41 Join date : 2012-01-29 Age : 27 Location : England, West Yorkshire
| Subject: Re: New ideas/things at spawn? Sun Feb 12, 2012 4:38 pm | |
| I'm against this spawn is good enough already | |
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TrevIzSick Gold
Posts : 218 Join date : 2012-02-12 Age : 28 Location : West Virginia
| Subject: Re: New ideas/things at spawn? Sun Feb 12, 2012 4:39 pm | |
| - jokaly wrote:
- TrevIzSick wrote:
- Has anybody thought of putting something new at spawn? On the Feedback forum, I posted I topic about plugins, in which it had a plugin called SimpleSpleef and AnCasino, just go to the Feedback forum and check it out for more details. Anyway, we could put that kinda stuff at spawn, we could put it underground or on top too. I would love to share more information about this stuff with anybody. You can all post a reply saying what you want at spawn. I would love to hear members/staff ideas and questions on here. Let's make SwaggerCraft look good
i really like the idea of the spleef.You can make a new spawn for 1.2 when it comes out! That would be really cool, we could all get together and make another spawn, maybe if Laser considers 1.2 Jungle Biom map, we could create a new spawn! | |
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TrevIzSick Gold
Posts : 218 Join date : 2012-02-12 Age : 28 Location : West Virginia
| Subject: Re: New ideas/things at spawn? Sun Feb 12, 2012 4:40 pm | |
| - UNDEADbladeMC wrote:
- I'm against this spawn is good enough already
Okay, I never said to change spawn, I was saying we could maybe put Spleef on it, and if Laser considers we could make a new spawn. | |
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Gam3rnathan Scrub
Posts : 15 Join date : 2012-02-12 Location : New lenox IL
| Subject: Re: New ideas/things at spawn? Sun Feb 12, 2012 4:51 pm | |
| - UNDEADbladeMC wrote:
- I'm against this spawn is good enough already
LOL "good enough"? the spawn hasn't really changed in months | |
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jokaly Gold
Posts : 170 Join date : 2012-01-30 Age : 27 Location : Meh.
| Subject: Re: New ideas/things at spawn? Sun Feb 12, 2012 5:10 pm | |
| - Gam3rnathan wrote:
- UNDEADbladeMC wrote:
- I'm against this spawn is good enough already
LOL "good enough"? the spawn hasn't really changed in months my point exacly! | |
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ttomss Scrub
Posts : 40 Join date : 2012-01-29 Age : 27 Location : toronto
| Subject: Re: New ideas/things at spawn? Sun Feb 12, 2012 5:12 pm | |
| no offence but spawns ugly i want a new 1 | |
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Guest Guest
| Subject: Re: New ideas/things at spawn? Sun Feb 12, 2012 10:29 pm | |
| - TrevIzSick wrote:
- UNDEADbladeMC wrote:
- I'm against this spawn is good enough already
Okay, I never said to change spawn, I was saying we could maybe put Spleef on it, and if Laser considers we could make a new spawn. This has to be the stupidest thing you've said. Go play spleef on your server. You could do what you want to your spawn, and pretend it's SwaggerCraft cause it looks just like it. No one wants to play spleef on a PVP server. Keep up with the suck dick Comments. |
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TrevIzSick Gold
Posts : 218 Join date : 2012-02-12 Age : 28 Location : West Virginia
| Subject: Re: New ideas/things at spawn? Sun Feb 12, 2012 11:03 pm | |
| - NikeCleats wrote:
- TrevIzSick wrote:
- UNDEADbladeMC wrote:
- I'm against this spawn is good enough already
Okay, I never said to change spawn, I was saying we could maybe put Spleef on it, and if Laser considers we could make a new spawn. This has to be the stupidest thing you've said. Go play spleef on your server. You could do what you want to your spawn, and pretend it's SwaggerCraft cause it looks just like it. No one wants to play spleef on a PVP server. Keep up with the suck dick Comments. I'm giving ideas, you need to chill. I'm sorry if you don't like ideas but that's what I like. Everybody has their own opinion, so back off mine. | |
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Guest Guest
| Subject: Re: New ideas/things at spawn? Sun Feb 12, 2012 11:06 pm | |
| - TrevIzSick wrote:
- NikeCleats wrote:
- TrevIzSick wrote:
- UNDEADbladeMC wrote:
- I'm against this spawn is good enough already
Okay, I never said to change spawn, I was saying we could maybe put Spleef on it, and if Laser considers we could make a new spawn. This has to be the stupidest thing you've said. Go play spleef on your server. You could do what you want to your spawn, and pretend it's SwaggerCraft cause it looks just like it. No one wants to play spleef on a PVP server. Keep up with the suck dick Comments. I'm giving ideas, you need to chill. I'm sorry if you don't like ideas but that's what I like. Everybody has their own opinion, so back off mine. Not everybody's opinion is as pussy and stupid as yours. |
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ShaunDepro Swag
Posts : 751 Join date : 2012-01-29 Age : 26 Location : Australia
| Subject: Re: New ideas/things at spawn? Mon Feb 13, 2012 2:52 am | |
| Trev - If you don't like his replies, simply ignore him. Don't quote him back.
I like the spawn already, although two things to change:
1. Improve arena portals.
2. Something functional in "Lawrence's" corner of the spawn. | |
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pogdoo Gold
Posts : 183 Join date : 2012-02-05 Age : 28 Location : Nottingham, England
| Subject: Re: New ideas/things at spawn? Mon Feb 13, 2012 6:00 am | |
| - ShaunDepro wrote:
- Trev - If you don't like his replies, simply ignore him. Don't quote him back.
I like the spawn already, although two things to change:
1. Improve arena portals.
2. Something functional in "Lawrence's" corner of the spawn. The arena portals are fine as they are, and Lawrence is epic. He doesn't need anything else. | |
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ShaunDepro Swag
Posts : 751 Join date : 2012-01-29 Age : 26 Location : Australia
| Subject: Re: New ideas/things at spawn? Mon Feb 13, 2012 6:05 am | |
| The arena portals work well, but you have to agree that they could be improved to fit with the rest of the theme of the spawn, not just a bedrock tent with water held back by signs. | |
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pogdoo Gold
Posts : 183 Join date : 2012-02-05 Age : 28 Location : Nottingham, England
| Subject: Re: New ideas/things at spawn? Mon Feb 13, 2012 6:09 am | |
| - ShaunDepro wrote:
- The arena portals work well, but you have to agree that they could be improved to fit with the rest of the theme of the spawn, not just a bedrock tent with water held back by signs.
Shaun... They fit with the theme of the arena -.- | |
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ShaunDepro Swag
Posts : 751 Join date : 2012-01-29 Age : 26 Location : Australia
| Subject: Re: New ideas/things at spawn? Mon Feb 13, 2012 6:10 am | |
| But they are not in the arena. They're in the spawn. | |
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ShepherdBook Gold
Posts : 113 Join date : 2012-01-30
| Subject: Re: New ideas/things at spawn? Mon Feb 13, 2012 7:57 am | |
| If I wanted to nitpick - I would actually change the arena portal too.
Specifically, remove the water.
When I have given away a large amount of tnt - I find that the portals are "overloaded" with too many people using them. I would hop in one and then find - 5 secs later - that my air supply is going down and I am not porting. I go to leave and someone has blocked me in place. I have to /f home (and hope there are no enemies near me) before I end up drowning.
So.... yeah: removing the "lets kill you by drowning" death hazard would be great. | |
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ShaunDepro Swag
Posts : 751 Join date : 2012-01-29 Age : 26 Location : Australia
| Subject: Re: New ideas/things at spawn? Mon Feb 13, 2012 4:22 pm | |
| It's in a safezone so techniquely you can't drown and you can teleport to your faction home with enemies near in safezones, but yeah the water does become unfuntional just when you had left the arena and reenter, you have to wait or walk a certain amount of blocks away from it. | |
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Pr0t3ctive_4848 Scrub
Posts : 19 Join date : 2012-02-03
| Subject: Re: New ideas/things at spawn? Thu Feb 16, 2012 9:17 am | |
| i recon maybe you could have a comman that lets you buy and sell product besides going to spawn | |
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Pr0t3ctive_4848 Scrub
Posts : 19 Join date : 2012-02-03
| Subject: Re: New ideas/things at spawn? Thu Feb 16, 2012 9:18 am | |
| i ment command, cause it will become 10 times easyer to buy and sell. it will be sick as if you dont have to go to spawn every single time | |
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LaserLag Admin
Posts : 353 Join date : 2012-01-28 Location : Washington
| Subject: Re: New ideas/things at spawn? Thu Feb 16, 2012 3:07 pm | |
| - ShaunDepro wrote:
- The arena portals work well, but you have to agree that they could be improved to fit with the rest of the theme of the spawn, not just a bedrock tent with water held back by signs.
Just working within the confines of that warp plugin | |
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LaserLag Admin
Posts : 353 Join date : 2012-01-28 Location : Washington
| Subject: Re: New ideas/things at spawn? Thu Feb 16, 2012 3:09 pm | |
| - ShepherdBook wrote:
- If I wanted to nitpick - I would actually change the arena portal too.
Specifically, remove the water.
When I have given away a large amount of tnt - I find that the portals are "overloaded" with too many people using them. I would hop in one and then find - 5 secs later - that my air supply is going down and I am not porting. I go to leave and someone has blocked me in place. I have to /f home (and hope there are no enemies near me) before I end up drowning.
So.... yeah: removing the "lets kill you by drowning" death hazard would be great. The water is necessary for the warps. | |
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Guest Guest
| Subject: Portals Thu Feb 16, 2012 7:51 pm | |
| If the portal isn't working, jump in it. If jumping in it doesn't work move to the next one. Jumping should work though. |
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Pr0t3ctive_4848 Scrub
Posts : 19 Join date : 2012-02-03
| Subject: Re: New ideas/things at spawn? Sat Feb 25, 2012 9:50 am | |
| Ok guy i got an awesome new plug in we should put in for 1.2 or for the next map its called mob arena. it looks really good and i think it would be a great idea for this server the link is here https://www.youtube.com/watch?v=4PooInU9IRg. its a bit long but it is soo good. i would really like this to be in the next map plz | |
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Pr0t3ctive_4848 Scrub
Posts : 19 Join date : 2012-02-03
| Subject: Re: New ideas/things at spawn? Sat Feb 25, 2012 10:14 am | |
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