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 mcMMO feedback.

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rocketeer55
pogdoo
MISTERbobPLOODY
skelly
Niner256
huntfirerun08
serin1
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mortomax
Uaint
SamBrears
EMG_81
lucasmetcalfe
pandabear135
kyle8800
IWreck
ShaunDepro
abcdefgih9
Fire_unknown
G4ssy
GetKnifed808
LaserLag
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LaserLag
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LaserLag


Posts : 353
Join date : 2012-01-28
Location : Washington

mcMMO feedback. Empty
PostSubject: mcMMO feedback.   mcMMO feedback. I_icon_minitimeTue Jun 05, 2012 2:29 pm

I'm interested in hearing everyone's thoughts about mcMMO and which facets of it are overpowered. Go here to see what I can selectively disable. I'm also considering capping combat skills at 500. I want an honest and mature discussion. If you do not adhere to that, your post will be deleted and your forum account may be banned.
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GetKnifed808
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PostSubject: Re: mcMMO feedback.   mcMMO feedback. I_icon_minitimeTue Jun 05, 2012 2:36 pm

Archery is way OP, capping the combat skills would be good but what about those people who spent all that swaggercraft time getting it up high to be the best?
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LaserLag
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LaserLag


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PostSubject: Re: mcMMO feedback.   mcMMO feedback. I_icon_minitimeTue Jun 05, 2012 2:37 pm

GetKnifed808 wrote:
Archery is way OP, capping the combat skills would be good but what about those people who spent all that swaggercraft time getting it up high to be the best?

They will probably rage. Lol. But if that's what's best for the community then it will be done.
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G4ssy
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G4ssy


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PostSubject: I Am Raging About 500 Cap   mcMMO feedback. I_icon_minitimeTue Jun 05, 2012 2:38 pm

Only Problem Is Level 500 Cap. Sooner Or Later. EVERYBODY will have 500 combat skills on every skill then it will be like there is no difference.Then there will be no point in MCMMO
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GetKnifed808
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PostSubject: Re: mcMMO feedback.   mcMMO feedback. I_icon_minitimeTue Jun 05, 2012 2:40 pm

Laser what if people with high amounts of combat skills got to move some levels over to non-combat skills. Or would that take too long.
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LaserLag
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LaserLag


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PostSubject: Re: mcMMO feedback.   mcMMO feedback. I_icon_minitimeTue Jun 05, 2012 2:54 pm

GetKnifed808 wrote:
Laser what if people with high amounts of combat skills got to move some levels over to non-combat skills. Or would that take too long.

That's a good idea but it would be way too time consuming.
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LaserLag
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LaserLag


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PostSubject: Re: mcMMO feedback.   mcMMO feedback. I_icon_minitimeTue Jun 05, 2012 2:55 pm

G4ssy wrote:
Only Problem Is Level 500 Cap. Sooner Or Later. EVERYBODY will have 500 combat skills on every skill then it will be like there is no difference.Then there will be no point in MCMMO

I don't think EVERYBODY will be sitting at 500 but I understand your point.
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Fire_unknown
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Fire_unknown


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PostSubject: Mcmmo   mcMMO feedback. I_icon_minitimeTue Jun 05, 2012 3:34 pm

I think that the stats should be up the 600 or 800.
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Fire_unknown
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Fire_unknown


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PostSubject: Mcmmo   mcMMO feedback. I_icon_minitimeTue Jun 05, 2012 4:01 pm

I think that it ONLY combat skills should be cap no the rest.
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GetKnifed808
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PostSubject: Re: mcMMO feedback.   mcMMO feedback. I_icon_minitimeTue Jun 05, 2012 4:20 pm

Is there way you or players could edit their total mcmmo level, thus letting them switch their OWN stats to non-combat levels?
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LaserLag
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LaserLag


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PostSubject: Re: mcMMO feedback.   mcMMO feedback. I_icon_minitimeTue Jun 05, 2012 4:48 pm

Fire_unknown wrote:
I think that it ONLY combat skills should be cap no the rest.

Yes that was my idea. Only combat skills would be capped. Sorry for the confusion.
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abcdefgih9
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PostSubject: Re: mcMMO feedback.   mcMMO feedback. I_icon_minitimeTue Jun 05, 2012 4:51 pm

Well, then im shit out of luck with axes :/
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LaserLag
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LaserLag


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PostSubject: Re: mcMMO feedback.   mcMMO feedback. I_icon_minitimeTue Jun 05, 2012 5:46 pm

abcdefgih9 wrote:
Well, then im shit out of luck with axes :/

Keep in mind that the decision to cap combat skills, though probable, hasn't been made yet. It's still an idea.
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ShaunDepro
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ShaunDepro


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PostSubject: Re: mcMMO feedback.   mcMMO feedback. I_icon_minitimeTue Jun 05, 2012 5:53 pm

Maybe not cap them, but weaken them. Make the max disarm chance to like, 25% or something. And make serrated strikes and other combat skills end faster.

What I think should really be nerfed is archery. 1-hit from one of the /mctop archery with like, a power II+ bow would pretty much be a 1-hit kill and even a 1-hit kill with diamond armour with a power IV+
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IWreck
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PostSubject: Re: mcMMO feedback.   mcMMO feedback. I_icon_minitimeTue Jun 05, 2012 7:18 pm

Maybe u should add something like you can only get to 500 but you can pay a certain amount to get to like lvl 600 and on or you could add classes like archer - warrior and all other classes that can have certain skills eg. like archer could have acrobatics and archery each class could cost money.
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Fire_unknown
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Fire_unknown


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PostSubject: Mcmmo   mcMMO feedback. I_icon_minitimeTue Jun 05, 2012 8:00 pm

Well the only op stat is archery. No one ever has a complaint about swords/axes and unarm only the new players. Its archery that is op. If you have a 1000 archery and a power IV bow its like 1 shot kill. Its not fair.SO ONLY CHANGER ARCHERY.
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IWreck
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PostSubject: Re: mcMMO feedback.   mcMMO feedback. I_icon_minitimeTue Jun 05, 2012 8:38 pm

well i think max archery should be 1000. i dont think its op.
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LaserLag
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LaserLag


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PostSubject: Re: mcMMO feedback.   mcMMO feedback. I_icon_minitimeTue Jun 05, 2012 8:46 pm

Keep in mind that as of now, I can't change things like percentage chances. Pretty much just what is on the permission list that I linked in the original post.
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IWreck
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PostSubject: Re: mcMMO feedback.   mcMMO feedback. I_icon_minitimeTue Jun 05, 2012 8:51 pm

i could try and code something that decreases the damage of bows
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kyle8800
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PostSubject: Re: mcMMO feedback.   mcMMO feedback. I_icon_minitimeTue Jun 05, 2012 9:46 pm

Take it out its shit no fun ruins servers
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ShaunDepro
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ShaunDepro


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PostSubject: Re: mcMMO feedback.   mcMMO feedback. I_icon_minitimeWed Jun 06, 2012 2:21 am

Cap archery.
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pandabear135
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pandabear135


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PostSubject: Re: mcMMO feedback.   mcMMO feedback. I_icon_minitimeWed Jun 06, 2012 2:29 am

Honestly, I have horrible mcmmo stats. my swords is 107, my axes is 0 my unarmed is 1, my taming is 4, and my archery is 19. Yet with these stats, I manage to win 80% of my pvp matches. The only pvp matches I lose due to mcmmo are archery ones. Whenever I fight someone who uses archery and has high mcmmo skills, I just run, because it is too overpowered to fight. i think archery should be capped at 500 or 750.
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lucasmetcalfe
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lucasmetcalfe


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PostSubject: Re: mcMMO feedback.   mcMMO feedback. I_icon_minitimeWed Jun 06, 2012 5:47 am

I don't think you made the first post clear... Explain "/ Also archery, axes and swords are ALL op. Just saying... Unarmed is not op due to the non line hopping
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EMG_81
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PostSubject: Re: mcMMO feedback.   mcMMO feedback. I_icon_minitimeWed Jun 06, 2012 9:20 am

unarmed is op
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LaserLag
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LaserLag


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PostSubject: Re: mcMMO feedback.   mcMMO feedback. I_icon_minitimeWed Jun 06, 2012 1:02 pm

EMG_81 wrote:
unarmed is op

Raising your own Unarmed reduces your chances of being disarmed.
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