rocketeer55 Diamond
Posts : 343 Join date : 2012-03-18
| Subject: Re: Mobs Mon Jul 23, 2012 8:43 pm | |
| Because a majority of the caves aren't lit yet, causing more mobs. | |
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Mash_Tactics Admin
Posts : 536 Join date : 2012-01-28 Age : 31 Location : Newbeckalakistan
| Subject: Re: Mobs Mon Jul 23, 2012 9:20 pm | |
| - rocketeer55 wrote:
- Because a majority of the caves aren't lit yet, causing more mobs.
This. The old map lagged a ton when we first regen'd it. Caves are infinite. They go on, and on, and on. When they haven't been lit up yet, they give mobs a large place to spawn. | |
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lucasmetcalfe Gold
Posts : 160 Join date : 2012-02-05 Location : Northampton, Uk
| Subject: Re: Mobs Tue Jul 24, 2012 4:17 am | |
| Logblock may be causing lag as it keeps track of every block broke | |
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rocketeer55 Diamond
Posts : 343 Join date : 2012-03-18
| Subject: Re: Mobs Tue Jul 24, 2012 7:05 pm | |
| This server doesn't have logblock? (At least I don't think so) | |
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lucasmetcalfe Gold
Posts : 160 Join date : 2012-02-05 Location : Northampton, Uk
| Subject: Re: Mobs Wed Jul 25, 2012 6:40 am | |
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TrevIzSick Gold
Posts : 218 Join date : 2012-02-12 Age : 28 Location : West Virginia
| Subject: Re: Mobs Wed Jul 25, 2012 9:57 am | |
| No it doesn't you son-of-a-beech | |
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vongriva Gold
Posts : 164 Join date : 2012-02-03 Location : Nether
| Subject: Re: Mobs Sat Jul 28, 2012 4:24 pm | |
| There's tooo.....many....S-S-Skeletons! | |
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